Gameplay
Car customization
The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as; alignment, aerodynamics, tires, brakes, differential, and gears. Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.
Tracks
There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park National and Mazda Raceway Laguna Seca.
Development
According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game features a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.
Soundtrack
The soundtrack of Shift remains similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon.
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